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The riftbreaker opencritic3/16/2023 ![]() ![]() So admittedly I'm not a huge fan of "Factorio" or tower defense games, or crafting or survival games, or games where you spend an entire So admittedly I'm not a huge fan of "Factorio" or tower defense games, or crafting or survival games, or games where you spend an entire campaign listening to two bland actors attempt to one-up the other with witty/ humorous banter between each other- so obviously your mileage may vary. But if you're looking for a solid base building survival, this game will command your attention until you beat it and for that I give it a solid 8. I even tried survival and just couldn't care cause I already learned how everything works. Lastly, there isn't much to do once you've beaten the game. I needed to go to other maps but there was no indication on screen or in audio. For a while around the third hour or so I sat in my base with no objectives wondering what I was supposed to do. I'd hype myself up thinking "woo I beat the game!" Only I was faced with yet another task requiring 10K carbonium. The last part where you turn on the portal had step after step. The ending objectives were not completely clear and some of the missions were confusing, but I was able to finally get through it. I don't mean decrease the time between events or make more random weather events, I mean throw some bigger baddies at my walls. A lot of the stronger enemies like what you see on the last wave aren't really seen all that much, and the hordes that attack your base seem to mostly all be base level mobs, so where is the ramp? I beat the game with mid level tech, so I think the difficulty could be higher. A lot of damaging events like meteor storms and lava rocks spawn based on where you are. Factorio looks like mud and Satisfactory gets WAY too complex the farther up the tech tree you get. This is actually the first game in this genre that's I've finished. All materials are simply added to your global pool, and I think that is a fantastic design choice. This game is similar but doesn't force you to use conveyor belts that take up space. This game is similar but doesn't force you to use conveyor I thoroughly enjoyed my 18 hour play through of this game, despite hating Factorio. ![]() After finishing the escape room, there's a big door with an 8-digit key code.I thoroughly enjoyed my 18 hour play through of this game, despite hating Factorio. No clue what the key code could beĦ) Lastly, Door of Truth chapter with Team D. After finishing the escape room, there's a big door with an 8-digit key code. Have no idea what to input thoughĦ) Lastly, Door of Truth chapter with Team D. My guess is it's related to Phi's coin/broach and Junpei's ring. Apparently both key items are "mother's mementos". Diana needs to enter the names of two key items. Don't know how to get the other endingĥ) Force Quit Box with Team D. I have the "Eric's Rage" ending where Eric doesn't accept my answer. Eric demands to know who killed Mira and demands that Q answers. Don't know how to get the fourthĤ) Pop Off chapter with Team Q. I got the Shoot Eric ending, the Shoot Mira ending, and the Don't Shoot ending. There's a three-way stand-off with four endings. Don't know what it isģ) Triangle chapter with Team Q. He needs to enter a numerical password into some computer. For them it's already open, and Q takes his team to a white quantum room. No idea what it isĢ) Force Quit Box with Team Q. ![]() ![]() I have to enter some password into the Force Quit Box. There are only a couple of areas that I can tackle:ġ) Force Quit Box with Team C. ![]()
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